« I work on projects where creativity and technology meet, alongside artistic teams and cultural organisations of all kinds. I explore state of the art technologies to unlock new creative possibilities. I actively share my creative software with everyone to break down technical costs, foster collaboration and democratise digital creation. Being also a full-fledged engineer and entrepreneur, I'm not afraid to tackle the most challenging ideas. »
— What I do
- Create and exhibit my artworks
- Join artistic teams as an engineer and artist
- Assist cultural institutions for their projects on mediation, accessibility and cultural outreach
- Build and share software with cultural institutions and creators
— My skills
- Software development (web, AI, 3D, native...)
- Art Direction (film, projection mapping, augmented reality, hybrid creations in dance, theater, music, street art...)
- Project management, entrepreneurship
— Currently open to new projects, contact@maximetouroute.com
Bio
Maxime Touroute is an artist exploring spaces where technology and humanity intersect.
His work investigates how our most human traits—creativity, interaction, and togetherness—are reshaped by the digital age. Through participatory and immersive experiences, Maxime invites audiences to reflect on the connections that unite us in a world shaped by technology.
His first work, Let’s Draw (80+ exhibitions, 10 countries), transforms public spaces into massive, interactive canvases, inviting participants to draw together in real time through projection mapping. By harnessing technology to amplify collective creation, Let’s Draw unveils shared and collective imaginaries of themes that resonate universally : how to draw a tree, how to draw love, how to draw our world?
His latest piece, The Invisible Party (co-author Natacha Paquignon, co-produced by Enter Art Fair), is a Mixed Reality dance performance where dancers interacts with a virtual representation of themselves, exploring liminal spaces - the connections between body, space, and technology, as well as the interplay of visible and invisible realms. Can a digital world heighten awareness of our physical human presence?
Each of Maxime’s projects is powered by creative software he develops in-house. His dedication to making digital creation more accessible drives him to share his tools and expertise with a broad community of actors, from artists to cultural institutions. By breaking down technical barriers, he engages in cross-disciplinary collaborations with dancers, theater makers, musicians, illustrators, and more. Over the years, this approach has led him to the creation of hybrid artistic forms and a creative software company.
Maxime’s software is currently used in numerous artworks distributed internationally but also repurposed by museums, festivals and cultural institutions for immersive experiences, cultural mediation, cultural outreach and accessibility. His tools include Revy, an all-in-one solution for Augmented Reality creations; Audio Broadcaster, enabling seamless real-time audio transmission to an audience; and Live-maker, a platform that facilitates large-scale public interaction through smartphones.
Maxime’s artistic vision and engagement have been rewarded by numerous international tours, talks and awards including two entrepreneurship “Pépite” awards from the French Ministry of Higher Education and Research.
Through his art, tools, and philosophy of sharing, Maxime uses technology to foster human connections, bringing artists, audiences, and simply, people closer.
Exhibition Selection
- Let’s Draw, Fête des Lumières de Lyon — Lyon, France, December 2024
- Sensory Overload, ROM After Dark, Royal Ontario Museum — Toronto, Canada, November 2024
- Mosaïques, Festival de la Francophonie, 104 — Paris, October 2024
- Painting Mirror in an Impressionist Style, National Gallery of Ireland — Dublin, Ireland, September 2024
- Let’s Draw, Galway City — Galway, Ireland, September 2024
- Let’s Draw, Ballina Arts Centre — Ballina, Ireland, September 2024
- The Invisible Party, Enter Art Fair — Copenhagen, Denmark, August 2024
- Nos Jogos Olimpicos, Instituto Reaçaō — Brazil, 12 cities simultaneously, May - August 2024
- Commissioned work, Grand Palais Immersif — Paris, 2024
- Let’s Draw, Novembre Numérique — Santiago, Dominican Republic, December 2023
- Painting Mirror, Museo de Arte Moderno, Bogotá — Bogotá, Colombia, November 2023
- Let’s Draw, Voltaje Salón de Arte y Tecnología — Bogotá, Colombia, November 2023
- Let’s Draw, Miradas Festival — Medellín, Colombia, November 2023
- Let’s Draw, Novembre Numérique — Arequipa, Peru, November 2023
- Painting Mirror in Cézanne’s Style, National Gallery of Ireland — Dublin, Ireland, September 2023
- Painting Mirror in Local Street Art Style, Chartres en Lumières — Chartres, France, September 2023
- Painting Mirror in Corsican Painters’ Style, Festi Lumi — Bonifacio, France, July 2023
Full portfolio available upon request
Recent Workshops and Talks
- AI and the Creative Process - Insights from Leading Creators with Maziar Gadheri & Debbie Deer - Moderation by Shauna Jean Doherty, OCAD University — Toronto, Canada, November 2024
- Shared Software for Digital Creation: Augmented Reality, Massive Interaction, Real-Time Audio, Chroniques Biennial — Marseille, France, November 2024
- Heritage and Digital: Technological Development and a Sensitive Approach, Chroniques Biennial — Marseille, France, November 2024
- Fusion in Motion: Dance Meets Augmented Reality, with Natacha Paquignon, Enter Art Fair + Institut Français — Copenhagen, Denmark, August 2024
- Introduction to Videomapping and Augmented Reality, Galway University, Bêta Festival, National College of Art and Design, CREW — Dublin+Galway+Tuam, Ireland, September 2024
- Shared Software for Digital Creation: Augmented Reality, Massive Interaction, Real-Time Audio, Spectacle Vivant Scènes Numériques — Avignon, France, July 2024
- Augmented Reality for New Forms of Storytelling, Forum Entreprendre, French Ministry of Culture — Paris, June 2024
Entrepreneurial Journey
- Ephemeral Incubator for Culture, French Ministry of Culture — Paris, 2024 - Present
- XR Partner, New Images Festival — Paris, April 2024
- Incubation at Pole Pixel — Lyon, France, 2023 - Present
- Incubation at Paris & Co — Paris, 2022
- 2-Time Pépite Prize Winner, Ministry of Higher Education and Research and Pépite France — 2020 and 2022
- Incubation at Station F — Paris, 2021
Press
- What's Your Job? Maxime Touroute, Creative Technologist, by Maxime Delcourt, Fish Eye Immersive
- Should We Rethink Distribution in the XR Era?, by Maxence Grugier, Hacnum and XR Must